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Every tool required are included with links directing you to their source.īlender ( Steam version) is what we'll use. ToolsA major difficulty with porting is finding the required tools for importing, extracting, and converting, not to mention with free programs. I'd love to make this as clear as I can for everybody and it's hard to do without remembering how it felt when this was all new (also admittedly pretty late as I write all this so I'm bound to have messed something up). Please let me know if there are details in the porting tutorial that require more explanation. The BFRES importer from last tutorial already extracts the DDS from the model, however if you want to do this outside of the importer you need a tool to extract BFRES embedded files and another tool to extract texture files from the resultant BNTX file. I use Noesis to convert the DDS files to TGA or PNG, and use VTFEdit to convert those to VTF. I hope to provide as much information on the texture parameters for SFM/GMod as I can along with information on the textures themselves. Using them correctly is another task, though. The previous part isĮxtracting textures is easy. Texture details are explained in part 2, over here: SFM/GMod Porting Tutorial Part 2 (Textures)This honestly took too long to come out.
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Do you want to learn how to port models but don't know how? Either because 3D modelling is daunting, you don't know how GMod or SFM works, or you don't know where to get the models in the first place? I hope this tutorial will help guide you through the process.
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