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Godzilla destroy the city
Godzilla destroy the city





Play through an all unique story where you get the chose your path and decide the fate of the earth. It allows every character to have a unique and diverse moveset whilst staying true to the character's history.

godzilla destroy the city godzilla destroy the city

For example, Godzilla might have a Special breath attack, but Anguirus doesn't. are only applied if the character has an ability that fits that move. Similar to Godzilla PS4, all characters will have the basic moves and attacks, but combos, special moves, etc. If not, the beam which was charged the longest will push through.

godzilla destroy the city

If both attacks were charged equally, the beams will explode in the center. If 2 characters fire their beam attack at each other simultaneously, the beams will interlock. The breath attack needs to charge up before firing.Ĭharging the attack can have different effects depending on the character (For example the power, range or duration of the attack) You can change targets by using the left/right D-Pad buttons. Your range and targets are shown on the radar. Spamming dodge causes the dodge to become slower and less effective.Īiming with L2 automatically locks onto the nearest enemy unless they are out of range. The amount of energy taken from the breath attack depends on how long the attack was charged.Īll Special movement moves can’t be spammed for balancing reasons.ĭodging needs to be timed to the enemy’s attack to be effective. The amount of energy the attack takes is based on how powerful the attack is. Triple hit combo + Triangle: Strong finisher hitįly/hover + hold R2: Charge/fire breath attackįly/hover/swim/burrow + Square: Cancel attackĮvery character has an energy gauge that charges up over time or when taking damage.Īll special moves which start with “Roar” take a certain amount of energy from the gauge.

godzilla destroy the city

Square + Square + Square: Triple hit combo I used my PlayStation controller as a reference point to get the feeling of the controls. Whilst designing, my goal was to make the controls not feel clunky/weird whilst retaining the illusion of weight to the characters. I used Godzilla PS4 as a basis for the controls and worked from there, which is also why this concept was made with PlayStation in mind. When it comes to the controls of this concept, I took inspiration from several games like Godzilla PS4, the Atari trilogy (Specifically Unleashed), Transformers Devastation and several other fighting games.







Godzilla destroy the city